The efficacy of exergaming in people with major neuro cognitive disorder residing in long-term care
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Feasibility of Cognitive-Motor Exergames in Geriatric Inpatient Rehabilitation: A randomized control
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Balance training monitoring and individual response during unstable vs. stable balance exergaming in
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Effects of stepping exergames under stable versus unstable conditions on balance
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Exergaming in a Moving Virtual World to Train Vestibular Functions and Gait
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Benefits of Virtual Reality Balance Training for Patients With Parkinson Disease: Systematic Review,
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Gamification as a Sustainable Source of Enjoyment During Balance and Gait Exercises
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Exergames Inherently Contain Cognitive Elements as Indicated by Cortical Processing
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The Effects of Virtual Reality on Upper Limb Function in Chronic Stroke Patients
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The Effect of Virtual Reality Practice on Postural Control and Balance in Children
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